As a digital modeller, I am trying to achieve a simple goal: communicate design. However, things become much more interesting when you delve into the interactive realm.
The possibilities are truly endless and, with the right resources and motivation, even the most advanced concepts of interactive 3D have been achieved. This is most evident in the gaming industry.
Updated technologies and techniques have revolutionized the quality and overall experience of modern games in 2010. A few years ago a game titled Crysis pushed the boundaries for game artists, and today we see many of the techniques developed for this game in other titles. In fact, the latest games take these techniques, advance them until they achieve highest status, and so a new cycle of quality is created. Each time the gaming world upgrades itself, so too do the technologies surrounding it. More demanding games = Faster computers = More demanding games, etc.
'Next-gen' consoles are just around the corner. The prediction most will l agree on is not only will quality and speed be mastered, but soon we will see advancements in the actual experience of interactive media.
In 2006 Nintendos Wii brought us great advancements in motion sensors to add a new dimension to gaming. Now in 2010, its a race again between the console heavyweights Xbox 360 and Playstation 3. Microsoft has only days left before it launches 'Kinect', a controller free, full body motion sensor. Sony have yet to announce the release date of 'Move', but we can assume that it will offer a more accurate interaction since it uses techniques borrowed from the Animated Film industry.
Working at Virteer we're always on the edge of our seats, exploring the next frontier for immersive, interactive experiences. Stay tuned.